Phantom Blade Zero PC Performance Analysis Released

The title utilizes Unreal Engine 5.7.4, requiring DLSS to maintain high frame rates at 4K resolution.

Updated on Oct. 26, 2026 in Computers

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S-Game's performance analysis for Phantom Blade Zero confirms significant hardware demands due to the title's reliance on Unreal Engine 5.7.4 ray tracing. AI Illustration. Upload story photo >

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S-Game has released a PC performance analysis for Phantom Blade Zero, detailing the game's heavy reliance on advanced rendering techniques. The analysis confirms the title utilizes Unreal Engine 5.7.4 and includes Denuvo anti-tamper software.

Why it matters

The analysis highlights the significant computational demands of modern titles built on Unreal Engine 5.7.4, particularly when utilizing high-fidelity ray and path tracing configurations. These findings serve as a baseline for PC enthusiasts evaluating the hardware requirements needed to maintain playable frame rates at higher resolutions.

Testing on a Ryzen 9 7950X3D with 32GB of 6000Mhz RAM revealed that an RTX 5090 struggles with native 4K path tracing, managing only 25-27 FPS. Performance improves to 100 FPS with DLSS, while DLAA and Ray Reconstruction provide a 10 FPS boost over standard configurations.

The players

S-Game

A game development studio focused on high-fidelity action titles utilizing current-generation rendering engines.

The details

Phantom Blade Zero relies on Unreal Engine 5.7.4 to drive its visual fidelity, incorporating both ray tracing—a technique that simulates the physical behavior of light to create realistic reflections—and path tracing, a more intensive rendering method that tracks light paths throughout a scene. The title enforces a mandatory shader pre-compilation phase at launch to reduce stuttering during play. However, users should note that path tracing cannot be toggled during active gameplay, and frame generation currently produces visual artifacts when combined with motion blur.

Timeline

  1. October 26, 2026: The performance analysis was published.

The Tech Race

This performance profile illustrates the current ceiling for high-end hardware when running Unreal Engine 5.7.4 in its most demanding visual modes. It places the game among the most resource-intensive titles currently requiring aggressive upscaling to achieve standard high-refresh-rate targets.

Players should anticipate heavy hardware requirements, as even top-tier components like the RTX 5090 require DLSS to reach playable frame rates at 4K. Those planning to play should prepare for shader pre-compilation at launch and check if their system meets the high-bandwidth RAM requirements demonstrated in testing.

The takeaway

The performance data confirms that path tracing remains an extreme load even for the latest flagship GPU hardware in current titles. Enthusiasts should monitor future S-Game updates for optimizations addressing motion blur artifacts and potential improvements to the shader pre-compilation process.

Further reading

For more on the hardware requirements and software benchmarks for the latest PC releases, visit our Computers section.

Source note: This article includes information reported by DSOGaming.

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Do you feel recent PC games justify the high hardware requirements needed for peak graphical performance?